Hello all! Welcome to the rules for the 0.18 Dungeon Crawl Stone Soup Tournament, running from 20:00 UTC Friday 6 May to 20:00 UTC Sunday 22 May. All version 0.18 games played fully during this time period on any of the public servers will automatically count for the tournament.
Participants in the tournament may form clans of six or fewer players. If you wish to join or captain a clan, see the Clans section below.
The Changes section has a list of rule changes since the previous tournament.
Once the tournament has started, the Tournament Leaderboard will contain the current results. (Some scores might briefly appear on this page before tournament start as we test the tournament scripts, but they are just for testing.)
Have fun playing Crawl!
ClansTo become a member of a clan, you need to add a line to the top of one of your version 0.18 rcfiles like this:
# TEAMCAPTAIN nameofcaptain
This should be the very first line of your rcfile, with no blank lines or comments appearing before this line. The # is important to make sure Crawl doesn't try to parse the team data as an option.
The team captain must have the name of her team and the names of all team members excluding herself (up to five) in one of her version 0.18 rcfiles, like this:
# TEAMNAME nameofteam # TEAMMEMBERS player1 player2 player3 player4 player5
Again, these lines should be the very first two lines in the team captain's rcfile, with no blank lines or anything else appearing before these lines.
Note: The team captain should not include a TEAMCAPTAIN line in her rcfile.
Note: clan membership lines can be added to your 0.18 rcfile on any of the public servers. If you add clan membership lines to more than one rcfile, then the rcfile on the server earliest in the list CAO, CBRO, CDO, CJR, CPO, CUE, CWZ, CXC, LLD will take precedence.
Clan names must contain only alphanumeric characters, underscores, and hyphens. Underscores will be converted into spaces. Once a player's username is in the captain's rcfile and the captain's username is in the player's rcfile and the tourney scripts notice this, the players will be in the same clan. The tourney scripts check for updates to rcfiles once every four hours.
Clans may be changed by adding or removing players at any time until 20:00 UTC Friday 13 May, after which clans will be frozen.
100 points for a player's first win. (Since winning is kind of the goal.)
50 points for a player winning two characters of different species and backgrounds at some point during the tourney.
24/N points (rounded up) each time you find a type of rune for the Nth time. (So the first silver rune you find is worth 24 points, the second silver rune is worth 12 points, the third silver rune is worth 8 points, and so on.)
10 points the first time you reach full (******) piety with each god without having worshipped any other god first that game.
5 points the first time you enter each branch or portal vault or reach the end of a multi-level branch.
5 points the first time you kill each unique.
50-20-10 points for the players with the most distinct uniques killed; ties broken by who gets that number first.
5 points per high score in a species/background combination (HuFi, not just Hu).
5 additional points for each high score in a species/background combination that is attained by a win.
20 points per high score in a species.
10 points per high score in a background.
Wins with species, backgrounds, or gods that have been won fewer times in the tournament so far relative to other species, backgrounds, or gods are worth more points:
2*(52+T)/(2+S) points (rounded up) for a win with a given species if T is the total number of games won in the tournament before the start of the win in question and S of those T were with the given species. If a player wins the same species multiple times, she only gets the largest value of this bonus among the wins, not the sum. For example, if there have been 10 games won prior to the start of the win in question and 2 of them were with the same species, then the win will be worth 2*(52+10)/(2+2) = 31 additional points.
(48+T)/(2+B) points (rounded up) for a win with a given background if T is the total number of games won in the tournament before the start of the win in question and B of those T were with the given background. If a player wins the same background multiple times, she only gets the largest value of this bonus, not the sum.
1.5*(46+T)/(2+G) points (rounded up) for a win with a given god if T is the total number of games won in the tournament before the start of the win in question and G of those T were with the given god. If a player wins with the same god multiple times, she only gets the largest value of this bonus, not the sum. For purposes of these points we say that a player wins with a god if she reaches full (******) piety with that god without worshipping any other god first. Two gods (Gozag and Xom) do not have the usual ****** piety system; to get the points for these gods, you must never worship another god during the game. For "No God", you must never worship a god.
In addition, certain randomly chosen species/background combinations will be worth more points for the first eight players to win them:
75 bonus points for winning NEMELEX' CHOICE characters. The first Nemelex' Choice combo is chosen at the start of the tournament, and after that each one is chosen when the previous one is won for the first time. Each combo remains valid until it has been won eight times. The species/background combinations are chosen by Nemelex from those with at most fifteen online wins.
The current values of the bonus for each species, background, or god will be listed on the "Species/Backgrounds/Gods" page. The current Nemelex' Choice combo as well as all past combos will be listed at the top of the "Overview" page.
Important note for scoring: The function f(x) = 800 * log2(1 + x / 800) will be applied to the total number of points each player or clan attains in this section. This means that the points in this section are worth less and less as you earn more of them! For example, f(800) = 800 and f(2400) = 1600, so points between 800 and 2400 are worth half as much as points between 0 and 800 (on average).
Also, for clan scoring, if a clan has multiple wins for the same species, background, or god, only the largest value of the bonus among the wins is used, not the sum.
SPEEDRUNS AND STREAKS
200-100-50 points for first win scored.
200-100-50 points for first 15-rune victory.
100 bonus points for the win with the last starting time (among tournament wins) in the tournament.
5,000,000/turncount points for each player's fastest win (by turncount).
1,250,000/duration points for each player's fastest win (by realtime, measured in seconds).
score/120,000 points for each player's highest scoring winning game.
100*length points for each player's longest streak of length at least 2, where length of a streak is defined as min(number of distinct species used, number of distinct backgrounds used).
Every game in a streak must be the first game you start after winning the previous game in the streak. This will always be the case if you play all your games on one server.
If you are playing on multiple servers simultaneously, note that you cannot start game A and game B concurrently on two servers and win both in succession to earn streak points. You can however have multiple streaks in progress simultaneously.
OTHER SPECIAL ACHIEVEMENTS
These points are only granted once per player per tournament.
50 points for winning without visiting Lair, Orc, or the Vaults (LORD OF DARKNESS banner III).
25 points for a game in which you enter Tomb for the first time after picking up the Orb of Zot and then get the golden rune (NATURE'S ALLY banner III).
25 points for a game in which you get six runes before entering the Depths (VOW OF COURAGE banner III).
25 points for a game in which you get your first rune (which cannot be the slimy or abyssal runes) without the use of any potions or scrolls (THE ASCETIC banner III).
25 points for a game in which you find the iron rune before entering Pandemonium or any branch of the dungeon containing any other rune (AVARICE banner III). This means that only Temple, Lair, Orc, Elf, Depths, Abyss, Hell, and Dis can be entered.
25 points for winning the game before reaching experience level 19 (and without using Ru's Sacrifice Experience ability) (RUTHLESS EFFICIENCY banner III).
CLAN POINTS ONLY
These get you clan points but do not get you points toward the individual prize, encouraging specialization within clans but making the hypothetical "Best Crawl Player" award based on more "real" metrics.
100-50-20 clan points for deepest level reached in a Ziggurat. Completing a Ziggurat level (for instance exiting to the dungeon from Zig:20) is also noted and is better than merely reaching the level. Ties are broken by who reaches/exits the Ziggurat level first.
5*D clan points for reaching Zig:D. (Only the best Ziggurat attempt in each clan counts.) Leaving the Ziggurat safely counts as an extra level.
100-50-20 clan points for winning a game with the lowest XL. Ties are broken by who finishes the game first.
50-20-10 clan points for lowest XL at which a rune is picked up, not including the abyssal and slimy runes. Ties are broken by who picked up the rune first.
50-20-10 clan points for the "Most Unique Deaths" trophy: Killed by the most distinct uniques. Ties are broken by who reaches that number first.
20 clan points for winning a character that was not previously won in the tournament.
2 clan points per player ghost killed while playing, up to a maximum of 100 ghosts killed by each player.
N clan points per ghost kill after dying, where N is the dying character's XL minus 5. (No points are awarded if the dying character is XL 5 or lower.)
200-100-50 clan points for the players with the most high scores in species/background combinations.
200-100-50 clan points for the clans with the most high scores in species/background combos.
100-50-20 clan points for the clans with the most distinct uniques killed; ties broken by who gets that number first.
Sum total of all individual points with the exception of "Species/Background/God wins" points (for which only the largest value of the bonus among the clan's wins is used, as described in that section), plus the "Clan points only" awards above.
Six players or fewer per clan.
Please do not do anything that would give you an unfair competitive advantage over other players or clans. This includes stuff like scumming crash-on-demand bugs or running bots on your own account for speedrun points – just remember that the objective here is to have fun. (You are welcome to run bots on their own accounts in the tourney, though as always on online servers you should be careful not to hammer the CPU with them. Also, bot wins will not be displayed on lists of fastest wins.)
The gods of DCSS will reward players for certain achievements. Each god gives out three banners, each one building on the previous to heap even more glory on the player. These banners are not worth tournament points except where explicitly stated, but the highest banner received from each god will be displayed on the player's page.
Some rules have been changed from the 0.17 tournament held in November 2015. This is a list of rules differences.
[REMOVED] flags rules that existed in the 0.17 tournament and are gone in this tournament.
[NEW] flags rules that are new to this tournament.
[CHANGED] flags rules that have been modified for this tournament. To compare changed rules with the rules in the 0.17 tournament, see the old rules.
Pakellas' TEST SUBJECT banner has been added. [NEW]
We'd like to thank:
greensnark for writing the original tournament scripts that have been adapted for use in this tournament.
|amethyst for hosting the tournament scripts.
Wensley, ChrisOelmueller, and Grunt for creating the banner images.
elliptic for five years of work running the 0.8, 0.9, 0.10, 0.11, 0.12, 0.13, 0.14, 0.15, 0.16, and 0.17 tournaments.
many others for helping to create these rules!